The Witcher

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The Witcher review
Sergio Brinkhuis


Stylish, deep and action-packed. What more could we wish for?

Head spinning (cntd.)

Also neat -in a very different way- are the women. Most female NPCs in the game are red-heads featuring ample breasts in skimpy clothes. Geralt is quite the ladies man and opportunities to bed the opposite sex are plentiful. The result isn’t particularly ‘hot-coffee’ but there is a definite hint of eroticism in the game.


So far I have discussed the game’s strong points but unfortunately there are some weak points as well. Well, one big one to be exact. The loading times will drive you nuts. A big rig with lots of memory and a muscle-packed video card will not save you from the frequent and long loading screens that the game will dish up for you. And with frequent, I mean frequent. Enter a house, leave a house, move to a different area, the load screen will haunt you in worse ways than the monsters in the game. Be prepared to spend probably a tenth -if not more- of your time in The Witcher staring at ‘loading…’. Of course this may be good news to gamers that are interested in honing their embroidery skills, but to me it meant I ended up weary of exploring the game world. I ended up frantically trying to avoid entering a different place for fear of the 3 minutes of interruption that would follow. Not a very good motivator, most definitely a ‘mood breaker’ and bad enough to affect the score a bit.

Another (less prominent) annoyance is that people you talk to sometimes seem to be aware of things that you aren’t. You may have finished a part of a particular quest already but have not received notification that you had, or did not know that the information you received was part of it. It is a little confusing but it doesn’t break the game.

These issues didn’t stop me from wanting to play. In fact, even after 3 minute breaks, The Witcher managed to drag me right back into its world of wonders. Yes, the loading is annoying but it says a lot for the game that long loading times do not break the spell.

Hard to fit it all in

With some games, it is hard to fit everything worth mentioning into a single article. I could fill another three pages with how quests are tracked on the map, how subtle ‘health circles’ under enemy NPCs indicate how close they are to dying, the absolutely fantastic musical score and, and, and… But I have to close up sometime.

The Witcher is a fantastic example of what a creative team can do with a deep universe such as the world created by Andrzej Sapkowski. Give this team a powerful engine and a lot of freedom to interpret the source materials, and the result is a simply fabulous Next-Gen game that oozes style and ambiance. The beauty of it all is that it really doesn’t matter whether or not you have read the books.


fun score

No Pros and Cons at this time