Fable 2

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Fable 2 review
MarvellousG

Review

Superb RPG to keep you occupied for a very long time

Challenger to Fallout 3


There came a point for me during my time with Fable 2 where a thought occurred to me; there is nothing like a good role playing game. I cant remember when it was, whether it was during my midnight castle raid, my escape from a cursed tomb, or maybe during my fourth or fifth marriage, but I certainly realised it. I challenge somebody to play Fable 2 and not experience similar feelings, especially as it is one of the best RPGs I have ever played. If you approach it with the appropriate sense of adventure in your mind, youll find a rare treat that is. Although hardly a hidden gem, I fear that the game is going to be overlooked by the crowds of gamers clamouring for Fallout 3. Well, shock and horror, in Fable 2 there is a fantastic RPG alternative to Bethesdas epic, and one that, dare I say it, might even be better.

Bad start


Okay, initial gushing aside, Ill now tell you about the games opening. What a load of... for want of a better word, badness. The opening feels like a Harry Potter game done badly, as you experience your characters childhood as he tries to scrounge together five gold coins so he and his sister can find a magical music box. The quality of the plot is hardly Tolkien-esque, so youll have to bear with the game as it struggles to relate its decent story of magic and revenge to you through tiresome and occasionally overly long cut-scenes. However, after the opening chapter, which the game should NOT be judged on, you will find yourself being reluctantly drawn into the games story, and genuinely feeling for at least a few of the characters. And theres probably one of your friends in particular that youll form an attachment with...

Strong binds for good and evil


Yes, you probably guessed it; its your dog. Peter Molyneux certainly raised a few eyebrows when he showed off Fable 2s radar-come-treasure finder, not improving matters when he told the world that your canine friend would boast some of the best artificial intelligence ever seen in a videogame. However, his risk definitely paid off, as the dog is a great companion that you will grow to love over the course of your adventure. Whether hes mauling floored enemies, alerting you to buried treasure, or simply fetching the ball you cruelly lobbed miles away, hes always animated with an almost eerie realism and bounce, and you will definitely form a bond with your pup.

Unless, of course, you yourself decide to become evil, as your dog will reflect your devil horns and red eyes look if you slaughter too many innocents. The choice mechanic that was promised in the original Fable and developed upon and toyed with in Biowares Mass Effect has been refined upon once again here, carrying a real sense of weight this time as you actually see the world youre exploring become shaped by your actions. Whether its an investment in some godforsaken town that will come back to help you later in the game, or stealing too much from a village and ruining its economy, you always feel as if youre making an impact, rather than Mass Effects rather more instant results to your choices. Three different endings also help to give the illusion of a story fully shaped by your actions, even if that goal still hasnt quite been realised.

Some criticised the previous game for steering you too strongly onto the path of good, and not offering enough incentive for you to show your bad side. Those complaints have been neatly dealt with here, with the main quest accommodating either angels or devils, and the player receives well-balanced bonuses for being either. For instance, be nice enough and shopkeepers will like you so much theyll give you a discount, but be evil and theyll be so scared of you that youll yield the same savings on your purchase.

9.0

fun score

No Pros and Cons at this time