NEWS

Mass Effect 3's Weapon Mods Will Inspire Player Choice


BioWare has stated that the return of weapon modification for Mass Effect 3 will help players with their character progression, something that was a complaint in Mass Effect 2.

In an interview with RipTen, Mass Effect 3's producer Casey Hudson stated;
“We had the ability to mod weapons in Mass Effect 1 and somewhat in Mass Effect 2, but it never felt as real or as physical as it should be, and there weren’t enough interesting decisions to make."

“We had a tremendous response to Mass Effect 2, but one of the things people wanted to see was more intelligent decision making in terms of roleplaying progression, so [the new weapons mod system] one of the things we did to address that.”
Hudson did agree that the criticism of Mass Effect 2's linear gameplay was just and that BioWare would be correcting those wrongs with ME3.
“There’s so much stuff that we’ve added for Mass Effect 3, in terms of the number of different weapon types, the different mods, you character progression, the way Shepard is able to move around the environment, new weapons like the omniblade or hand grenades… When you add all that stuff up and you can start naturally choosing how you play,” he said of the upcoming sequel.

“Then when you get to the point of progressing your character – levelling up, or modifying your weapons – you really know how you want to choose.”
Mass Effect 3 is out in March 2012 for the PlayStation 3, Xbox 360, and PC.