BioShock Infinite

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BioShock Infinite

Preview

Not your forefathers' BioShock

Birds of a feather


This time, however, there is Elizabeth to accompany you through the horror. BioShock 2 gradually gave the player Little Sisters to assist them, but these always demanded escorting and protecting. In BioShock Infinite, Elizabeth escorts you. Not only can she hold her own when left alone in battle but her supernatural powers allow her to create ‘tears’ to alternative realities, realities where there might be a conveniently placed piece of cover, weaponry or escape route. She’ll need to recover after using these abilities but when a zeppelin comes to respond to a foe’s flare, one mounted turret can make all the difference.

The combat of Infinite is fluid and varied. Escaping the narrow corridors of Rapture, fights now take place over Columbia’s various floating islands which are connected by a network of monorail ‘Skylines’. Booker uses his Skyhook to sling himself on to these rails, building up momentum to reach other areas or evade incoming fire, making for frenetic yet impressively coherent combat. The Plasmid powers of BioShock are replaced with ‘Vigors’ – bottled abilities such as Murder of Crows and Bucking Bronco, that can summon flocks of birds or electric charge to equal the odds. There is also increased customisation in Booker’s powers, which – coupled with how you choose to use Elizabeth – promise to make Infinite a more unique experience from gamer to gamer.

Manifest destiny


The most interesting information coming from Irrational is their focus on the performances of the game’s two stars. The work going in to these roles is impressive in itself (not least given the low bar for FPS acting) but there is an intriguing amount of context-sensitive dialogue enforcing the promise of a personal experience. Whether you approach a particular cabinet during a quiet moment or leave Elizabeth to fend for herself in a louder one will result in different dialogue, which then weaves in to the soundtrack more seamlessly than the generic lines piped in to most action games.

This may be only a small element delivered well, but if you connect it with scenes where Irrational are clearly attempting to take BioShock’s binary moral choices to a more mature level (for example, the ambiguous moment where you can euthanize a horse before Elizabeth can resurrect it) could it be too much to hope that Infinite’s action isn’t the only thing that branches?

Place to be


As dense as the information currently released about Infinite is, each new reveal raises at least as many questions. The original game was rightly lauded for its deep storytelling, yet the apparent complexity of the dynamic between Infinite’s factions are already making the twists and turns BioShock’s Jack has to get his head around appear almost cartoonish in their simplicity. What unmentioned factor ties together the disparate players in Infinite will have to remain unanswered, as will the (presumably linked) question of whether there is any text at the heart of Infinite that reflects the way Ayn Rand’s writings underpinned BioShock’s every turn. Ultimately, Columbia will undoubtedly be the must-see location for gamers this year.

Wish you were there?