IO Interactive: Only 20% Of Hitman: Absolution Players Will See Last Level

IO Interactive's Tore Blystad has stated that only about 20% of Hitman: Absolution players will see the last level of the game, as measured by metrics compiled by the developer.

In a recent interview with the Official PlayStation Magazine, Bylstad stated that the metrics discovery made the developing team "very sad";
We are using metrics a lot more now than we did, for good and for bad, he said. The general player will probably never even finish the game, which is very sad. Or they might only play through it once, but the game is built for the people who want to go back through every single level and get all the stuff out of it. Its built to last, rather than be a one-off experience.

I guess people cant commit to taking all those hours to finish one product, they get tired of it. Its not just for this game, its for any game. Knowing that 20% of the players will see the last level of the game. Its horrible to know. It makes the people working on it really really sad.
Blystad stated that normally this realization would force the developer to move certain parts of the game around to improve those metrics but Absolution's story didn't allow it.
Its very difficult when something is constructed to fit into a larger story to move things too much around, he said. I think in some of the previous Hitman games that that might have been the case that some levels were moved earlier, because they were more catchy or interesting. For us it hasnt really been that easy, because the story is really tying all the levels together, so theyre still coming in the same order, more or less, that they were designed.

In the user tests we have they actually tell us that the replayability factor in itself, its the situation or the humour thats the reason people actually go back through the levels, they want to see more, they want to find these things, which makes us very happy, because it takes a lot of time and effort to get these things in.
Hitman: Absolution is out in November for the PlayStation 3, Xbox 360, and PC.