Deus Ex: Human Revolution Will Offer "Multi-Path" Challenges

Level designer for the upcoming Square Enix title, Deus Ex: Human Revolution, Steven Ciciola, recently described some of the challenges you will face while playing the game. Most scenario's you will run into will offer "multi-path" and "multi-solution" problems.

In an interview with the US PS Blog, Ciciola stated;
“Basically what that entails is for every obstacle we set, there is always a variety of ways to progress past it; with some methods being more obvious than others,” he said. “This is very reminiscent of the design philosophy found in the original Deus Ex, a design which promotes emergent game play.

"One of the reveals from Gamescom was showing the Police Station level and how there were four different ways (Combat, Hacking, Stealth, and Social) to play through it. The truth of the matter is that there are far more than just four different ways to progress through that level. There are so many different ways to progress through that I couldn’t possibly list them all; and chances are, there are even methods to progress through that we haven’t even thought of.

“While at first glance that seems like a nightmare for a level designer, what ends up happening is our level designs promote multiple playthroughs in order to try out many different styles of play. All we have to ensure is that we’ve provided the tools and the environment for the player to just explore, imagine, and act-out their creative solutions.”
Ciciola stated that the only problem with such open ended gameplay is that most players will never see scenarios thought up by the development staff.
“We hope you all try playing through the game multiple times, using different styles of approach, and exploring every nook and cranny and possible option that we’ve made available to you,” he said.
Deus Ex: Human Revolution is out later this year for the Xbox 360, Playstation 3, and PC.